30.08.2024, 01:52 PM
Hi,
I noticed a bug in UVs on a plane, or maybe I did something wrong.
If the UV is scaled to a trapezoid, the Texture gets broken along a specific diagonal. It doesn't matter which side is scaled, it is always the same diagonal.
It also happens when I project with view that the texture is messed up on one side of the diagonal without the UVs being distorted.
Can someone explain, what is happening here please?
I noticed a bug in UVs on a plane, or maybe I did something wrong.
If the UV is scaled to a trapezoid, the Texture gets broken along a specific diagonal. It doesn't matter which side is scaled, it is always the same diagonal.
It also happens when I project with view that the texture is messed up on one side of the diagonal without the UVs being distorted.
Can someone explain, what is happening here please?