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Normale Version: UV Bug
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Hi,

I noticed a bug in UVs on a plane, or maybe I did something wrong.
If the UV is scaled to a trapezoid, the Texture gets broken along a specific diagonal. It doesn't matter which side is scaled, it is always the same diagonal.
[attachment=2139]
It also happens when I project with view that the texture is messed up on one side of the diagonal without the UVs being distorted.
[attachment=2140]
Can someone explain, what is happening here please?
Hello,

why do you want to scale the UV? This always ends in a distortion of the texture.

Typically you have to scale the face in Edit-Mode and if you want an undistorted texture on the surface, you have to do an UV-Unwrap too.

Regards Malthea