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UV Bug
#1
Hi,

I noticed a bug in UVs on a plane, or maybe I did something wrong.
If the UV is scaled to a trapezoid, the Texture gets broken along a specific diagonal. It doesn't matter which side is scaled, it is always the same diagonal.
   
It also happens when I project with view that the texture is messed up on one side of the diagonal without the UVs being distorted.
   
Can someone explain, what is happening here please?
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Nachrichten in diesem Thema
UV Bug - von ChrisFox - 30.08.2024, 01:52 PM
RE: UV Bug - von Malthea - 06.09.2024, 06:31 PM

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