05.08.2024, 09:39 AM
Hi there!
I'm still pretty new to blender and therefore have the following problem:
I've rendered a model in 3.6.2, but somehow the rendered image seems torn, just like in an old film camera (see picture attached).
Render settings:
- Cycles CPU supported
- open shading language
- noise threshold 0.01, 250 samples
- denoise OpenImage, Albedo and Normal, accurate
- tile size 250
Things that didn't work getting rid of the shear:
- rotating the HDR
- rendering again
I'd be the happiest, if someone could help!!
PS: if you've got some time: i'm open for suggestions for more realism...
Thanks in advance!!!
I'm still pretty new to blender and therefore have the following problem:
I've rendered a model in 3.6.2, but somehow the rendered image seems torn, just like in an old film camera (see picture attached).
Render settings:
- Cycles CPU supported
- open shading language
- noise threshold 0.01, 250 samples
- denoise OpenImage, Albedo and Normal, accurate
- tile size 250
Things that didn't work getting rid of the shear:
- rotating the HDR
- rendering again
I'd be the happiest, if someone could help!!
PS: if you've got some time: i'm open for suggestions for more realism...
Thanks in advance!!!