Frage Is it possible to edit a mesh and apply changes just when leaving edit mode?
#1
I often work with booleans, remesher, node system and other things on sculpted meshes, especially in the final phase of a project where the geometry is pretty high.

So the question is if it's somehow possible to edit a mesh (which is for example a boolean mesh for several other objects which all have some million verts) without getting shitty performance while editing? (Sure you can deactivate the boolean modifier on all objects but that doesn't fix it completely and is also pretty time consuming with 10+ different objects) 

The idea is something like a puffer, where you edit the mesh but keep those edits just in a cache which get's only applied when you leave edit mode, so you don't loose performance from the connections with other objects or maybe there's a feature to pause all connections (freeze the mesh data on all users?) untill you edited it.

I hope it's somehow understandable

I'm happy about all responses, maybe someone knows a technique, feature, addon, workflow, an idea for a node system, script etc.?
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