<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Blenderforum - Portal]]></title>
		<link>https://blender-forum.de/forum/</link>
		<description><![CDATA[Blenderforum - https://blender-forum.de/forum]]></description>
		<pubDate>Tue, 27 Oct 2026 20:04:04 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[U4gm FC27 Tactics to Stop Narrow Attacks]]></title>
			<link>https://blender-forum.de/forum/showthread.php?tid=1408</link>
			<pubDate>Tue, 27 Oct 2026 08:52:05 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://blender-forum.de/forum/member.php?action=profile&uid=1157">Luuucky113</a>]]></dc:creator>
			<guid isPermaLink="false">https://blender-forum.de/forum/showthread.php?tid=1408</guid>
			<description><![CDATA[FC27's 4-3-1-2 is built to punish slow defending, but its narrow shape also gives you a clear target. The best counter custom tactics keep the middle crowded, block the easy passing lanes, and attack the open space outside the formation. You don't need to force wild changes or spend every match chasing the ball. A disciplined setup, supported by sensible <a href="https://www.u4gm.com/fc-27/coins" target="_blank" rel="noopener" class="mycode_url">FC Coins</a>, can make the popular narrow system feel far less comfortable.<br />
<br />
How do you defend against the 4-3-1-2 in FC27<br />
<br />
Start by protecting the area in front of your centre-backs. The narrow diamond wants short passes through the middle, especially into the attacking midfielder and the two strikers, so your midfielders must stay close enough to block those routes without dragging the back line out.<br />
<br />
Compact defending matters more than constant pressure here. Keep your defensive shape intact, switch players early, and use the player nearest the ball to discourage the next pass rather than diving into a tackle. A rushed challenge often opens the exact gap the 4-3-1-2 is waiting for.<br />
<br />
Which custom tactics counter the 4-3-1-2 best<br />
<br />
Use a defensive setup that keeps your midfield connected to the defence. The aim is to make central combinations difficult while still leaving enough width to deal with fullback overlaps. Your wide players have a major job, because they can close the outside channels and then become the first outlet after winning possession.<br />
<br />
On the ball, avoid copying the opponent by forcing every attack through the centre. Move the ball from side to side, draw one of their midfielders across, and then attack the space that appears near the touchline. This approach also slows down the opponent's pressing rhythm, giving you more time to choose the next pass.<br />
<br />
How should player instructions change against a narrow formation<br />
<br />
Your wide attackers should stay involved in the build-up instead of drifting into the same crowded central lanes. Give them room to receive, then look for a forward run, a cutback, or a simple pass back into midfield. The best attacks against this shape usually begin wide and finish through a late central arrival.<br />
<br />
At least one midfielder should remain ready to cover when a fullback moves forward. That small detail prevents the 4-3-1-2 from turning a lost attack into a quick break through the centre. Keep your deepest midfielder focused on screening passes rather than chasing the ball into harmless areas.<br />
<br />
How do you attack the space around the 4-3-1-2<br />
<br />
The space outside the midfield diamond is the main weakness to test. Switch play quickly when the opponent compresses the centre, and don't be afraid to recycle possession if the first opening isn't there. Patience makes the next diagonal pass more dangerous because their midfielders have less time to recover their positions.<br />
<br />
Crosses should have a purpose, not be used as a panic option. Look for cutbacks after reaching the edge of the box, or play the ball back to a midfielder arriving behind the attack. Since the opponent's defenders are often focused on the strikers, a delayed run can cause more trouble than a rushed pass into traffic.<br />
<br />
What mistakes make the 4-3-1-2 harder to stop<br />
<br />
The biggest mistake is pulling a centre-back out to follow a striker too early. That creates a lane for the second forward or attacking midfielder, and the opponent can reach it with one quick pass. Defend the space first, then engage once the ball enters a less dangerous area.<br />
<br />
Another problem is attacking with too many players ahead of the ball. Losing possession while both fullbacks and midfielders are high leaves no cover against the narrow counter. Keep one safe passing option behind the attack, especially when the opponent is waiting to play directly into the middle.<br />
<br />
Use this plan for several matches before judging it, because the strongest FC27 counter setup depends on your switching, timing, and player profiles as much as the menu settings. Start by closing the centre, build attacks through the wings, and adjust only after you see where your shape breaks. From there, you can use <a href="https://www.u4gm.com/fc-27/coins" target="_blank" rel="noopener" class="mycode_url">buy FIFA Coins</a> to support squad changes that suit this style, then test the setup against different versions of the 4-3-1-2.]]></description>
			<content:encoded><![CDATA[FC27's 4-3-1-2 is built to punish slow defending, but its narrow shape also gives you a clear target. The best counter custom tactics keep the middle crowded, block the easy passing lanes, and attack the open space outside the formation. You don't need to force wild changes or spend every match chasing the ball. A disciplined setup, supported by sensible <a href="https://www.u4gm.com/fc-27/coins" target="_blank" rel="noopener" class="mycode_url">FC Coins</a>, can make the popular narrow system feel far less comfortable.<br />
<br />
How do you defend against the 4-3-1-2 in FC27<br />
<br />
Start by protecting the area in front of your centre-backs. The narrow diamond wants short passes through the middle, especially into the attacking midfielder and the two strikers, so your midfielders must stay close enough to block those routes without dragging the back line out.<br />
<br />
Compact defending matters more than constant pressure here. Keep your defensive shape intact, switch players early, and use the player nearest the ball to discourage the next pass rather than diving into a tackle. A rushed challenge often opens the exact gap the 4-3-1-2 is waiting for.<br />
<br />
Which custom tactics counter the 4-3-1-2 best<br />
<br />
Use a defensive setup that keeps your midfield connected to the defence. The aim is to make central combinations difficult while still leaving enough width to deal with fullback overlaps. Your wide players have a major job, because they can close the outside channels and then become the first outlet after winning possession.<br />
<br />
On the ball, avoid copying the opponent by forcing every attack through the centre. Move the ball from side to side, draw one of their midfielders across, and then attack the space that appears near the touchline. This approach also slows down the opponent's pressing rhythm, giving you more time to choose the next pass.<br />
<br />
How should player instructions change against a narrow formation<br />
<br />
Your wide attackers should stay involved in the build-up instead of drifting into the same crowded central lanes. Give them room to receive, then look for a forward run, a cutback, or a simple pass back into midfield. The best attacks against this shape usually begin wide and finish through a late central arrival.<br />
<br />
At least one midfielder should remain ready to cover when a fullback moves forward. That small detail prevents the 4-3-1-2 from turning a lost attack into a quick break through the centre. Keep your deepest midfielder focused on screening passes rather than chasing the ball into harmless areas.<br />
<br />
How do you attack the space around the 4-3-1-2<br />
<br />
The space outside the midfield diamond is the main weakness to test. Switch play quickly when the opponent compresses the centre, and don't be afraid to recycle possession if the first opening isn't there. Patience makes the next diagonal pass more dangerous because their midfielders have less time to recover their positions.<br />
<br />
Crosses should have a purpose, not be used as a panic option. Look for cutbacks after reaching the edge of the box, or play the ball back to a midfielder arriving behind the attack. Since the opponent's defenders are often focused on the strikers, a delayed run can cause more trouble than a rushed pass into traffic.<br />
<br />
What mistakes make the 4-3-1-2 harder to stop<br />
<br />
The biggest mistake is pulling a centre-back out to follow a striker too early. That creates a lane for the second forward or attacking midfielder, and the opponent can reach it with one quick pass. Defend the space first, then engage once the ball enters a less dangerous area.<br />
<br />
Another problem is attacking with too many players ahead of the ball. Losing possession while both fullbacks and midfielders are high leaves no cover against the narrow counter. Keep one safe passing option behind the attack, especially when the opponent is waiting to play directly into the middle.<br />
<br />
Use this plan for several matches before judging it, because the strongest FC27 counter setup depends on your switching, timing, and player profiles as much as the menu settings. Start by closing the centre, build attacks through the wings, and adjust only after you see where your shape breaks. From there, you can use <a href="https://www.u4gm.com/fc-27/coins" target="_blank" rel="noopener" class="mycode_url">buy FIFA Coins</a> to support squad changes that suit this style, then test the setup against different versions of the 4-3-1-2.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Plan Your Grow A Garden 2 Pet Strategy With U4gm]]></title>
			<link>https://blender-forum.de/forum/showthread.php?tid=1407</link>
			<pubDate>Tue, 27 Oct 2026 08:02:15 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://blender-forum.de/forum/member.php?action=profile&uid=1157">Luuucky113</a>]]></dc:creator>
			<guid isPermaLink="false">https://blender-forum.de/forum/showthread.php?tid=1407</guid>
			<description><![CDATA[Grow A Garden 2's Halloween update adds Pumpkin Ghoul alongside a group of seasonal pets, giving your garden another collection goal and a fresh reason to revisit your current setup. The update is less about starting from scratch and more about deciding where these new additions fit into the garden you already built. If you're checking what is available before spending your rewards, the <a href="https://www.u4gm.com/grow-a-garden-2/items" target="_blank" rel="noopener" class="mycode_url">Grow A Garden 2 Items</a> section gives you a useful place to review your options.<br />
<br />
What is Pumpkin Ghoul in Grow A Garden 2<br />
<br />
Pumpkin Ghoul is one of the headline Halloween pets in Grow A Garden 2. Its arrival gives the seasonal update a clear centerpiece, but the wider pet lineup matters just as much for players who enjoy collecting every limited addition.<br />
<br />
That makes Pumpkin Ghoul worth viewing as part of a collection rather than as an isolated reward. Check how it sits beside the pets you already use, then decide whether your priority is completing the Halloween set, improving your garden routine, or keeping useful options ready for later.<br />
<br />
What do the new Halloween pets add<br />
<br />
The new Halloween pets give Grow A Garden 2 another layer of choice during the seasonal event. Even when you are focused on planting and gathering, pet selection can shape how you think about your next objective, especially when several rewards are available at once.<br />
<br />
Don't rush to judge a pet only by its appearance. Look at each description, compare it with your current collection, and consider how it could support the way you play. A pet that feels ordinary in one garden may be much more useful in another setup built around different priorities.<br />
<br />
How should you use the Halloween rewards<br />
<br />
Start by checking the rewards you can already claim and the ones that still need attention. This keeps the seasonal content tied to a clear plan instead of leaving you with a scattered collection and no idea which target to pursue next.<br />
<br />
If Pumpkin Ghoul is your main goal, keep your progress pointed toward that reward first. If you care more about collecting, compare the full Halloween lineup and work through the available rewards in an order that matches your play sessions. Small decisions like this make the update feel more manageable.<br />
<br />
How do Halloween pets fit into your garden strategy<br />
<br />
Your existing garden should decide how you test the new pets. Think about what you already rely on, which parts of your routine feel slow, and where a seasonal pet might complement that setup. You'll get more value from a thoughtful pairing than from swapping pets constantly without a clear reason.<br />
<br />
It also helps to treat the Halloween update as a chance to review your collection. Remove choices you no longer use, keep your most useful options easy to find, and leave room for the seasonal pets to earn a place through regular play. That way, collecting and gardening support each other instead of competing for your attention.<br />
<br />
Is Pumpkin Ghoul worth adding to your collection<br />
<br />
For collectors, Pumpkin Ghoul is an obvious target because it represents the main Halloween addition in Grow A Garden 2. For strategy-focused players, its value depends on how well it fits the pets and goals already shaping the garden.<br />
<br />
Start by checking the seasonal rewards, compare Pumpkin Ghoul with your current choices, and then test the Halloween pets during your normal gardening sessions. Afterward, keep building your collection through <a href="https://www.u4gm.com/grow-a-garden-2/items" target="_blank" rel="noopener" class="mycode_url">Grow A Garden 2 Items online</a>; that gives you a practical next step while you decide which seasonal additions deserve a permanent place.]]></description>
			<content:encoded><![CDATA[Grow A Garden 2's Halloween update adds Pumpkin Ghoul alongside a group of seasonal pets, giving your garden another collection goal and a fresh reason to revisit your current setup. The update is less about starting from scratch and more about deciding where these new additions fit into the garden you already built. If you're checking what is available before spending your rewards, the <a href="https://www.u4gm.com/grow-a-garden-2/items" target="_blank" rel="noopener" class="mycode_url">Grow A Garden 2 Items</a> section gives you a useful place to review your options.<br />
<br />
What is Pumpkin Ghoul in Grow A Garden 2<br />
<br />
Pumpkin Ghoul is one of the headline Halloween pets in Grow A Garden 2. Its arrival gives the seasonal update a clear centerpiece, but the wider pet lineup matters just as much for players who enjoy collecting every limited addition.<br />
<br />
That makes Pumpkin Ghoul worth viewing as part of a collection rather than as an isolated reward. Check how it sits beside the pets you already use, then decide whether your priority is completing the Halloween set, improving your garden routine, or keeping useful options ready for later.<br />
<br />
What do the new Halloween pets add<br />
<br />
The new Halloween pets give Grow A Garden 2 another layer of choice during the seasonal event. Even when you are focused on planting and gathering, pet selection can shape how you think about your next objective, especially when several rewards are available at once.<br />
<br />
Don't rush to judge a pet only by its appearance. Look at each description, compare it with your current collection, and consider how it could support the way you play. A pet that feels ordinary in one garden may be much more useful in another setup built around different priorities.<br />
<br />
How should you use the Halloween rewards<br />
<br />
Start by checking the rewards you can already claim and the ones that still need attention. This keeps the seasonal content tied to a clear plan instead of leaving you with a scattered collection and no idea which target to pursue next.<br />
<br />
If Pumpkin Ghoul is your main goal, keep your progress pointed toward that reward first. If you care more about collecting, compare the full Halloween lineup and work through the available rewards in an order that matches your play sessions. Small decisions like this make the update feel more manageable.<br />
<br />
How do Halloween pets fit into your garden strategy<br />
<br />
Your existing garden should decide how you test the new pets. Think about what you already rely on, which parts of your routine feel slow, and where a seasonal pet might complement that setup. You'll get more value from a thoughtful pairing than from swapping pets constantly without a clear reason.<br />
<br />
It also helps to treat the Halloween update as a chance to review your collection. Remove choices you no longer use, keep your most useful options easy to find, and leave room for the seasonal pets to earn a place through regular play. That way, collecting and gardening support each other instead of competing for your attention.<br />
<br />
Is Pumpkin Ghoul worth adding to your collection<br />
<br />
For collectors, Pumpkin Ghoul is an obvious target because it represents the main Halloween addition in Grow A Garden 2. For strategy-focused players, its value depends on how well it fits the pets and goals already shaping the garden.<br />
<br />
Start by checking the seasonal rewards, compare Pumpkin Ghoul with your current choices, and then test the Halloween pets during your normal gardening sessions. Afterward, keep building your collection through <a href="https://www.u4gm.com/grow-a-garden-2/items" target="_blank" rel="noopener" class="mycode_url">Grow A Garden 2 Items online</a>; that gives you a practical next step while you decide which seasonal additions deserve a permanent place.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[D2R Sur Rune Guide for U4gm Advanced Builds]]></title>
			<link>https://blender-forum.de/forum/showthread.php?tid=1406</link>
			<pubDate>Tue, 27 Oct 2026 07:07:55 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://blender-forum.de/forum/member.php?action=profile&uid=1157">Luuucky113</a>]]></dc:creator>
			<guid isPermaLink="false">https://blender-forum.de/forum/showthread.php?tid=1406</guid>
			<description><![CDATA[A Sur Rune in D2R is a reason to pause before committing to your next item, not a reason to socket it immediately. While comparing <a href="https://www.u4gm.com/d2r/items" target="_blank" rel="noopener" class="mycode_url">D2R Ladder Items</a> for a planned setup, keep Sur tied to a specific recipe rather than a vague promise of better gear. Its value comes from what you can finish with it, and spending it too early can leave your actual upgrade unfinished.<br />
<br />
Which Runewords use Sur Rune in D2R<br />
<br />
Pride is a relevant Runeword to consider, but the starting draft needs one correction: Chains of Honor does not require Sur. That distinction matters before you set aside materials for either item. A valuable rune is not automatically an ingredient in every expensive Runeword, so check the complete recipe before deciding what your Sur is for.<br />
<br />
For a D2R setup built around Pride, Sur is part of a larger equipment decision. Owning this rune does not mean the item is ready to make, or that making it should become your next priority. You still need the remaining ingredients and an appropriate base, with a clear reason to choose the finished item.<br />
<br />
The useful question is not simply whether Pride is valuable. Ask what it changes for the character you actually play and whether that change addresses your current problem. If your setup already handles its usual content comfortably, completing an expensive item may feel less significant than fixing a weaker equipment slot first.<br />
<br />
Before committing your Sur, review the intended Runeword alongside the rest of your gear. Confirm the recipe, confirm the base, and decide where the finished item belongs. That preparation is less exciting than seeing the rune drop, but it keeps a promising find from becoming an expensive project you did not really need.<br />
<br />
Should you save Sur Rune or use it in the Horadric Cube<br />
<br />
Sur also has a use in Horadric Cube rune upgrading, but the draft describes that use too loosely. Think of it as an ingredient in a specific upgrade recipe, not as a general material that improves whichever rune you choose. Check the required ingredients and the resulting rune before placing anything in the Cube.<br />
<br />
The decision starts with your intended result. If Sur is already reserved for a Runeword you expect to complete, using it elsewhere moves that item further away. If your actual target calls for the rune produced by the Cube recipe, upgrading may fit your plan better. Neither choice is automatically right for every D2R character.<br />
<br />
Keep the difference between an available recipe and a useful upgrade clear. The Cube offering you another destination for Sur does not make that destination better than keeping it. Compare the finished item each route supports, rather than treating a higher rune as progress on its own.<br />
<br />
There is also nothing wrong with leaving Sur in your stash while the plan takes shape. You do not need to turn every valuable drop into equipment immediately. In D2R, waiting until the base and remaining materials are ready gives you room to reassess without having already committed the rune.<br />
<br />
Sur is most useful when you know exactly what you want it to become: a required Runeword ingredient or part of a deliberate Cube upgrade. As you review <a href="https://www.u4gm.com/d2r/items" target="_blank" rel="noopener" class="mycode_url">D2R Items for sale</a> alongside your existing stash, focus on the missing pieces for that outcome rather than the rune alone. Next, verify your chosen recipe and base, then commit only when the finished result fits your character.]]></description>
			<content:encoded><![CDATA[A Sur Rune in D2R is a reason to pause before committing to your next item, not a reason to socket it immediately. While comparing <a href="https://www.u4gm.com/d2r/items" target="_blank" rel="noopener" class="mycode_url">D2R Ladder Items</a> for a planned setup, keep Sur tied to a specific recipe rather than a vague promise of better gear. Its value comes from what you can finish with it, and spending it too early can leave your actual upgrade unfinished.<br />
<br />
Which Runewords use Sur Rune in D2R<br />
<br />
Pride is a relevant Runeword to consider, but the starting draft needs one correction: Chains of Honor does not require Sur. That distinction matters before you set aside materials for either item. A valuable rune is not automatically an ingredient in every expensive Runeword, so check the complete recipe before deciding what your Sur is for.<br />
<br />
For a D2R setup built around Pride, Sur is part of a larger equipment decision. Owning this rune does not mean the item is ready to make, or that making it should become your next priority. You still need the remaining ingredients and an appropriate base, with a clear reason to choose the finished item.<br />
<br />
The useful question is not simply whether Pride is valuable. Ask what it changes for the character you actually play and whether that change addresses your current problem. If your setup already handles its usual content comfortably, completing an expensive item may feel less significant than fixing a weaker equipment slot first.<br />
<br />
Before committing your Sur, review the intended Runeword alongside the rest of your gear. Confirm the recipe, confirm the base, and decide where the finished item belongs. That preparation is less exciting than seeing the rune drop, but it keeps a promising find from becoming an expensive project you did not really need.<br />
<br />
Should you save Sur Rune or use it in the Horadric Cube<br />
<br />
Sur also has a use in Horadric Cube rune upgrading, but the draft describes that use too loosely. Think of it as an ingredient in a specific upgrade recipe, not as a general material that improves whichever rune you choose. Check the required ingredients and the resulting rune before placing anything in the Cube.<br />
<br />
The decision starts with your intended result. If Sur is already reserved for a Runeword you expect to complete, using it elsewhere moves that item further away. If your actual target calls for the rune produced by the Cube recipe, upgrading may fit your plan better. Neither choice is automatically right for every D2R character.<br />
<br />
Keep the difference between an available recipe and a useful upgrade clear. The Cube offering you another destination for Sur does not make that destination better than keeping it. Compare the finished item each route supports, rather than treating a higher rune as progress on its own.<br />
<br />
There is also nothing wrong with leaving Sur in your stash while the plan takes shape. You do not need to turn every valuable drop into equipment immediately. In D2R, waiting until the base and remaining materials are ready gives you room to reassess without having already committed the rune.<br />
<br />
Sur is most useful when you know exactly what you want it to become: a required Runeword ingredient or part of a deliberate Cube upgrade. As you review <a href="https://www.u4gm.com/d2r/items" target="_blank" rel="noopener" class="mycode_url">D2R Items for sale</a> alongside your existing stash, focus on the missing pieces for that outcome rather than the rune alone. Next, verify your chosen recipe and base, then commit only when the finished result fits your character.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Best M4 Attachments in CoD MW4 Reviewed by U4gm]]></title>
			<link>https://blender-forum.de/forum/showthread.php?tid=1405</link>
			<pubDate>Tue, 27 Oct 2026 06:32:20 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://blender-forum.de/forum/member.php?action=profile&uid=1157">Luuucky113</a>]]></dc:creator>
			<guid isPermaLink="false">https://blender-forum.de/forum/showthread.php?tid=1405</guid>
			<description><![CDATA[CoD MW4's M4 is a dependable first serious rifle, but it rewards a deliberate setup more than a pile of random attachments. It unlocks at Player Level 14, and a good class can cover close fights while still holding steady across mid-range lanes. Keep your <a href="https://www.u4gm.com/cod-mw4/dmz-cash" target="_blank" rel="noopener" class="mycode_url">MW4 DMZ Cash</a> ready for the wider loadout work, then build the rifle around how you actually take gunfights.<br />
<br />
What makes the M4 a good all-round rifle<br />
<br />
The M4 works best when you treat it as a tracking weapon rather than a pure close-range sprayer. Its familiar sight picture and controllable feel let you stay on a moving target, but long bursts still punish lazy recoil control.<br />
<br />
That makes it a strong choice for players who rotate between rooms, alleys, and longer sightlines in the same match. You do not need to force every fight; hold a useful angle, start firing when the target crosses your reticle, and let the rifle's consistency do some of the work.<br />
<br />
Which M4 attachments suit close-range fights<br />
<br />
For aggressive play, prioritize attachments that improve handling and target tracking. Faster aim response, cleaner movement while aiming, and a sight that does not crowd the target all matter more here than squeezing every last bit of stability from the rifle.<br />
<br />
A close-range M4 should feel ready when you round a corner. Keep the setup light enough to recover after a sprint, and avoid piling on parts that make the weapon feel slow just because they look good on paper.<br />
<br />
This configuration is strongest inside buildings and across short lanes. Start with the upper chest, pull down in a controlled motion, and stop firing once the target drops or breaks line of sight. Holding the trigger through every doorway usually creates more problems than it solves.<br />
<br />
How should you build the M4 for mid-range accuracy<br />
<br />
A mid-range setup should give up some speed for steadier aim and more reliable recoil control. Choose attachments that support sustained accuracy, then pair them with an optic that helps you track targets without hiding too much of the surrounding view.<br />
<br />
The goal is not to turn the M4 into a slow marksman rifle. You still want enough handling to react when another player appears at the edge of your screen, especially on maps where a long lane can become a close duel in seconds.<br />
<br />
Use short bursts when the target is far away, and lengthen them only after your reticle settles. At this distance, small corrections beat dramatic mouse or stick movements. Fire, reset your aim, and re-center before the next burst.<br />
<br />
How do you control M4 recoil during long fights<br />
<br />
Recoil control starts before the first shot. Keep your crosshair near upper-chest height, pre-aim the likely entry point, and pull down gently instead of making one hard correction after the rifle has already climbed.<br />
<br />
Extended firefights are easier when you manage the magazine instead of chasing a perfect beam. Release the trigger for a moment when the pattern begins to drift, then resume once your aim is back on target. That pause can also make an opponent think you are finished firing.<br />
<br />
Is the M4 Hurricane Apex conversion worth trying<br />
<br />
The M4 Hurricane Apex conversion is a useful change of pace for players who want the M4 platform to feel different. It makes sense when the standard rifle's rhythm no longer fits your preferred engagements, though you should test its handling before committing to it for every map.<br />
<br />
Give it a few matches and pay attention to how quickly you reacquire targets after movement, how comfortable the sight picture feels, and how often you lose control during a longer burst. Those details matter more than copying a setup built for someone else's hands.<br />
<br />
Start with the close-range build if you spend most matches pushing buildings, then move toward the steadier mid-range setup as your fights stretch out. After that, test the Hurricane Apex conversion and use <a href="https://www.u4gm.com/cod-mw4/dmz-cash" target="_blank" rel="noopener" class="mycode_url">buy CoD MW4 DMZ Money</a> only as part of planning a broader class setup, not as a substitute for learning the M4's recoil rhythm.]]></description>
			<content:encoded><![CDATA[CoD MW4's M4 is a dependable first serious rifle, but it rewards a deliberate setup more than a pile of random attachments. It unlocks at Player Level 14, and a good class can cover close fights while still holding steady across mid-range lanes. Keep your <a href="https://www.u4gm.com/cod-mw4/dmz-cash" target="_blank" rel="noopener" class="mycode_url">MW4 DMZ Cash</a> ready for the wider loadout work, then build the rifle around how you actually take gunfights.<br />
<br />
What makes the M4 a good all-round rifle<br />
<br />
The M4 works best when you treat it as a tracking weapon rather than a pure close-range sprayer. Its familiar sight picture and controllable feel let you stay on a moving target, but long bursts still punish lazy recoil control.<br />
<br />
That makes it a strong choice for players who rotate between rooms, alleys, and longer sightlines in the same match. You do not need to force every fight; hold a useful angle, start firing when the target crosses your reticle, and let the rifle's consistency do some of the work.<br />
<br />
Which M4 attachments suit close-range fights<br />
<br />
For aggressive play, prioritize attachments that improve handling and target tracking. Faster aim response, cleaner movement while aiming, and a sight that does not crowd the target all matter more here than squeezing every last bit of stability from the rifle.<br />
<br />
A close-range M4 should feel ready when you round a corner. Keep the setup light enough to recover after a sprint, and avoid piling on parts that make the weapon feel slow just because they look good on paper.<br />
<br />
This configuration is strongest inside buildings and across short lanes. Start with the upper chest, pull down in a controlled motion, and stop firing once the target drops or breaks line of sight. Holding the trigger through every doorway usually creates more problems than it solves.<br />
<br />
How should you build the M4 for mid-range accuracy<br />
<br />
A mid-range setup should give up some speed for steadier aim and more reliable recoil control. Choose attachments that support sustained accuracy, then pair them with an optic that helps you track targets without hiding too much of the surrounding view.<br />
<br />
The goal is not to turn the M4 into a slow marksman rifle. You still want enough handling to react when another player appears at the edge of your screen, especially on maps where a long lane can become a close duel in seconds.<br />
<br />
Use short bursts when the target is far away, and lengthen them only after your reticle settles. At this distance, small corrections beat dramatic mouse or stick movements. Fire, reset your aim, and re-center before the next burst.<br />
<br />
How do you control M4 recoil during long fights<br />
<br />
Recoil control starts before the first shot. Keep your crosshair near upper-chest height, pre-aim the likely entry point, and pull down gently instead of making one hard correction after the rifle has already climbed.<br />
<br />
Extended firefights are easier when you manage the magazine instead of chasing a perfect beam. Release the trigger for a moment when the pattern begins to drift, then resume once your aim is back on target. That pause can also make an opponent think you are finished firing.<br />
<br />
Is the M4 Hurricane Apex conversion worth trying<br />
<br />
The M4 Hurricane Apex conversion is a useful change of pace for players who want the M4 platform to feel different. It makes sense when the standard rifle's rhythm no longer fits your preferred engagements, though you should test its handling before committing to it for every map.<br />
<br />
Give it a few matches and pay attention to how quickly you reacquire targets after movement, how comfortable the sight picture feels, and how often you lose control during a longer burst. Those details matter more than copying a setup built for someone else's hands.<br />
<br />
Start with the close-range build if you spend most matches pushing buildings, then move toward the steadier mid-range setup as your fights stretch out. After that, test the Hurricane Apex conversion and use <a href="https://www.u4gm.com/cod-mw4/dmz-cash" target="_blank" rel="noopener" class="mycode_url">buy CoD MW4 DMZ Money</a> only as part of planning a broader class setup, not as a substitute for learning the M4's recoil rhythm.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wie kann ich 1 Körper auf einen anderen abformen ohne das die Oberfläche verzerrt?]]></title>
			<link>https://blender-forum.de/forum/showthread.php?tid=1404</link>
			<pubDate>Mon, 26 Oct 2026 15:13:00 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://blender-forum.de/forum/member.php?action=profile&uid=1152">Ekkehart</a>]]></dc:creator>
			<guid isPermaLink="false">https://blender-forum.de/forum/showthread.php?tid=1404</guid>
			<description><![CDATA[Hallo in die Runde,<br />
<br />
ich bin "Blender-Neuling" und habe bisher mit "Artcam" gearbe<span style="font-size: small;" class="mycode_size">itet</span><span style="color: #0000ff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana, 'sans-serif';" class="mycode_font">. </span></span></span>hier habe ich aber immer das das Problem, eine eine regelmäßig strukturierte Oberfläche auf eine gewölbte Oberfläche aufzusetzen, Die Geometrie der Oberfläche wird nur im mittleren Bereich regelmäßig-rechtwinklige dargestellt, die aber in der seitlichen Abformungen werden verzerrt und zeigen immer schräg nach oben – egal ob posiv oder nagativ geformt.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://blender-forum.de/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3124" target="_blank" title="">Screenshot 2026-10-18 21.07.07.png</a> (Größe: 710.18 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment --><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://blender-forum.de/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3123" target="_blank" title="">Screenshot 2026-10-18 21.07.16.png</a> (Größe: 921.47 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --><br />
<br />
ja, es soll natürlich eine bestehende Struktur abgewickelt werden, der Effekt der „ Anpassung in „Artcam“ ist leider  immer der selbe,  mit den „spitzen Tüten“ sieht man besser was das Programm beim Aufwickeln wrklich damit macht.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://blender-forum.de/forum/images/attachtypes/image.png" title="JPEG Image" border="0" alt=".jpeg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3125" target="_blank" title="">IMG_1873.jpeg</a> (Größe: 1.52 MB / Downloads: 4)
<!-- end: postbit_attachments_attachment --><br />
Mich stört aber die seitlich schräge Verzerrung der Oberflächenstruktur  …<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://blender-forum.de/forum/images/attachtypes/image.png" title="JPEG Image" border="0" alt=".jpeg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3127" target="_blank" title="">IMG_1875.jpeg</a> (Größe: 898.92 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment --><br />
so sollte die Oberfläche aussehen( aber nicht verzerrt)... Um es besser zu zeigen, habe ich ein extremes Beispiel der Geometrieverformung dargestellt. <br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://blender-forum.de/forum/images/attachtypes/image.png" title="JPEG Image" border="0" alt=".jpeg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3128" target="_blank" title="">Muster Spitzen.jpeg</a> (Größe: 1.26 MB / Downloads: 5)
<!-- end: postbit_attachments_attachment --> <br />
<br />
in Blender habe ich auch nur diese Version hinbekommen...<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://blender-forum.de/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3129" target="_blank" title="">Blender1.png</a> (Größe: 90.43 KB / Downloads: 13)
<!-- end: postbit_attachments_attachment --><br />
<br />
gibt es in "Blender" gibt es eine Möglichkeit ein Objekt auf ein anderes zu abzuformen, allerdings mit einer Geometrie, die immer  im rechten Winkel zur jeweiligen Teil der Grundfläche steht und nicht nur in eine Richtung ? <br />
<br />
<br />
Gruß<br />
Ekkehart<br />
<span style="color: #0000ff;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: Verdana, 'sans-serif';" class="mycode_font">  </span></span></span>]]></description>
			<content:encoded><![CDATA[Hallo in die Runde,<br />
<br />
ich bin "Blender-Neuling" und habe bisher mit "Artcam" gearbe<span style="font-size: small;" class="mycode_size">itet</span><span style="color: #0000ff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana, 'sans-serif';" class="mycode_font">. </span></span></span>hier habe ich aber immer das das Problem, eine eine regelmäßig strukturierte Oberfläche auf eine gewölbte Oberfläche aufzusetzen, Die Geometrie der Oberfläche wird nur im mittleren Bereich regelmäßig-rechtwinklige dargestellt, die aber in der seitlichen Abformungen werden verzerrt und zeigen immer schräg nach oben – egal ob posiv oder nagativ geformt.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://blender-forum.de/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3124" target="_blank" title="">Screenshot 2026-10-18 21.07.07.png</a> (Größe: 710.18 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment --><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://blender-forum.de/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3123" target="_blank" title="">Screenshot 2026-10-18 21.07.16.png</a> (Größe: 921.47 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --><br />
<br />
ja, es soll natürlich eine bestehende Struktur abgewickelt werden, der Effekt der „ Anpassung in „Artcam“ ist leider  immer der selbe,  mit den „spitzen Tüten“ sieht man besser was das Programm beim Aufwickeln wrklich damit macht.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://blender-forum.de/forum/images/attachtypes/image.png" title="JPEG Image" border="0" alt=".jpeg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3125" target="_blank" title="">IMG_1873.jpeg</a> (Größe: 1.52 MB / Downloads: 4)
<!-- end: postbit_attachments_attachment --><br />
Mich stört aber die seitlich schräge Verzerrung der Oberflächenstruktur  …<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://blender-forum.de/forum/images/attachtypes/image.png" title="JPEG Image" border="0" alt=".jpeg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3127" target="_blank" title="">IMG_1875.jpeg</a> (Größe: 898.92 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment --><br />
so sollte die Oberfläche aussehen( aber nicht verzerrt)... Um es besser zu zeigen, habe ich ein extremes Beispiel der Geometrieverformung dargestellt. <br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://blender-forum.de/forum/images/attachtypes/image.png" title="JPEG Image" border="0" alt=".jpeg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3128" target="_blank" title="">Muster Spitzen.jpeg</a> (Größe: 1.26 MB / Downloads: 5)
<!-- end: postbit_attachments_attachment --> <br />
<br />
in Blender habe ich auch nur diese Version hinbekommen...<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://blender-forum.de/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3129" target="_blank" title="">Blender1.png</a> (Größe: 90.43 KB / Downloads: 13)
<!-- end: postbit_attachments_attachment --><br />
<br />
gibt es in "Blender" gibt es eine Möglichkeit ein Objekt auf ein anderes zu abzuformen, allerdings mit einer Geometrie, die immer  im rechten Winkel zur jeweiligen Teil der Grundfläche steht und nicht nur in eine Richtung ? <br />
<br />
<br />
Gruß<br />
Ekkehart<br />
<span style="color: #0000ff;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: Verdana, 'sans-serif';" class="mycode_font">  </span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Under the all knowing Arc]]></title>
			<link>https://blender-forum.de/forum/showthread.php?tid=1403</link>
			<pubDate>Fri, 23 Oct 2026 16:02:04 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://blender-forum.de/forum/member.php?action=profile&uid=450">TripTilt</a>]]></dc:creator>
			<guid isPermaLink="false">https://blender-forum.de/forum/showthread.php?tid=1403</guid>
			<description><![CDATA[<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/SUGtFsYewqQ" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
have fun! Dazu gibts evtl bald n erklär video...]]></description>
			<content:encoded><![CDATA[<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/SUGtFsYewqQ" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
have fun! Dazu gibts evtl bald n erklär video...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[KI gestützter Landschaftsgenerator mit Blender]]></title>
			<link>https://blender-forum.de/forum/showthread.php?tid=1402</link>
			<pubDate>Fri, 23 Oct 2026 10:21:37 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://blender-forum.de/forum/member.php?action=profile&uid=1123">HaiHow</a>]]></dc:creator>
			<guid isPermaLink="false">https://blender-forum.de/forum/showthread.php?tid=1402</guid>
			<description><![CDATA[Hallo allesamt,<br />
Mein Projekt ist die Verwirklichung der Idee, ein Anwendungsgefüge zu entwickeln, bei dem ein LLM nur dazu dient einen User-Prompt in eine strukturierte Datei zu wandeln, um diese mit traditioneller Programmierung in einem sogenannten headless Blender als Landschaft zu modellieren und Bilder zu rendern.<br />
Ich nenne mein Projekt Glînnauth, und wer Lust hat, kann das gerne mal unter <a href="https://glinnauth-portal.netlify.app/" target="_blank" rel="noopener" class="mycode_url">https://glinnauth-portal.netlify.app/</a>  ausprobieren.<br />
<br />
Dies ist eines meiner jüngsten und zugleich schönsten Resultate daraus<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://blender-forum.de/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3121" target="_blank" title="">67514181-f7da-4025-84bf-1fffdb192053_render_Cam1.png</a> (Größe: 4.55 MB / Downloads: 19)
<!-- end: postbit_attachments_attachment --><br />
Welchen Titel würdet ihr diesem Bild geben?]]></description>
			<content:encoded><![CDATA[Hallo allesamt,<br />
Mein Projekt ist die Verwirklichung der Idee, ein Anwendungsgefüge zu entwickeln, bei dem ein LLM nur dazu dient einen User-Prompt in eine strukturierte Datei zu wandeln, um diese mit traditioneller Programmierung in einem sogenannten headless Blender als Landschaft zu modellieren und Bilder zu rendern.<br />
Ich nenne mein Projekt Glînnauth, und wer Lust hat, kann das gerne mal unter <a href="https://glinnauth-portal.netlify.app/" target="_blank" rel="noopener" class="mycode_url">https://glinnauth-portal.netlify.app/</a>  ausprobieren.<br />
<br />
Dies ist eines meiner jüngsten und zugleich schönsten Resultate daraus<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://blender-forum.de/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3121" target="_blank" title="">67514181-f7da-4025-84bf-1fffdb192053_render_Cam1.png</a> (Größe: 4.55 MB / Downloads: 19)
<!-- end: postbit_attachments_attachment --><br />
Welchen Titel würdet ihr diesem Bild geben?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Seltsamer Bevel]]></title>
			<link>https://blender-forum.de/forum/showthread.php?tid=1401</link>
			<pubDate>Wed, 14 Oct 2026 13:30:44 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://blender-forum.de/forum/member.php?action=profile&uid=667">ChrisFox</a>]]></dc:creator>
			<guid isPermaLink="false">https://blender-forum.de/forum/showthread.php?tid=1401</guid>
			<description><![CDATA[Hallo Zusammen,<br />
<br />
ich möchte eine Edge beveln, die parallel zu anderen Edges läuft. Alle sind perfekt flach in lokaler Z-Richtung. (Bild 1)<br />
Trotzdem baut mir Blender seltsame Ecken in den Bevel ein (Bild 2), was passiert da? Ist das ein Bug, habt ihr das auch schon mal gehabt und vielleicht sogar beheben können?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://blender-forum.de/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3119" target="_blank" title="">Blender-1.PNG</a> (Größe: 279.11 KB / Downloads: 24)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://blender-forum.de/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3120" target="_blank" title="">Blender-2.PNG</a> (Größe: 382.57 KB / Downloads: 26)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hallo Zusammen,<br />
<br />
ich möchte eine Edge beveln, die parallel zu anderen Edges läuft. Alle sind perfekt flach in lokaler Z-Richtung. (Bild 1)<br />
Trotzdem baut mir Blender seltsame Ecken in den Bevel ein (Bild 2), was passiert da? Ist das ein Bug, habt ihr das auch schon mal gehabt und vielleicht sogar beheben können?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://blender-forum.de/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3119" target="_blank" title="">Blender-1.PNG</a> (Größe: 279.11 KB / Downloads: 24)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://blender-forum.de/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3120" target="_blank" title="">Blender-2.PNG</a> (Größe: 382.57 KB / Downloads: 26)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[blender 5.x für intel-mac]]></title>
			<link>https://blender-forum.de/forum/showthread.php?tid=1400</link>
			<pubDate>Thu, 08 Oct 2026 18:04:23 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://blender-forum.de/forum/member.php?action=profile&uid=1139">utnik</a>]]></dc:creator>
			<guid isPermaLink="false">https://blender-forum.de/forum/showthread.php?tid=1400</guid>
			<description><![CDATA[wird es gelegentlich eine blender-5.x-version für mac-os auf intel-rechnern geben, oder werden nur noch die apple-prozessoren unterstützt?<br />
utnik]]></description>
			<content:encoded><![CDATA[wird es gelegentlich eine blender-5.x-version für mac-os auf intel-rechnern geben, oder werden nur noch die apple-prozessoren unterstützt?<br />
utnik]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Inside - Blender und KI]]></title>
			<link>https://blender-forum.de/forum/showthread.php?tid=1399</link>
			<pubDate>Sun, 04 Oct 2026 18:52:18 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://blender-forum.de/forum/member.php?action=profile&uid=329">MagicFrog</a>]]></dc:creator>
			<guid isPermaLink="false">https://blender-forum.de/forum/showthread.php?tid=1399</guid>
			<description><![CDATA[Hallo liebe Freunde,<br />
passend zum Trend der Zeit mein erster Versuch, mittels KI einen Kurzfilm zu produzieren anstelle von willkürlichen Filmschnippseln. Mein Fokus lag auf das Einrichten einer lokalen KI. Reallusion bietet zwar mit dem AI Studio eine passable Möglichkeit des Erstellens von KI Filmen anhand von iClone Vorgaben, doch ist es teuer und wenig flexibel. Blender hat bis auf wenige KI-Anwendungen noch keinen kompletten integrierten Workflow (wie z.B. im Grafikbereich KRITA).<br />
Mittels ComfyUI und dem Modell Minimax H3 sowie einer gut eingespielten Community mit vielen Workflows habe ich Versuche mit Text to Video und Image to Video sowie Reference to Video durchgeführt, deren Resultat ihr heute sehen könnt.<br />
Als Referenzen habe ich den Asteroiden von blender, das Raumschiff von iClone und den Charakter von Charactor creator genommen. Nach vielen Versuchen gelang mir eine passable Charakterkonsistenz.<br />
Ich wünsche euch jedenfalls viel Spaß mit dem Kurzfilm über die Migration eines Aliens.<br />
Euer Thorsten<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/7W28umhCETY" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[Hallo liebe Freunde,<br />
passend zum Trend der Zeit mein erster Versuch, mittels KI einen Kurzfilm zu produzieren anstelle von willkürlichen Filmschnippseln. Mein Fokus lag auf das Einrichten einer lokalen KI. Reallusion bietet zwar mit dem AI Studio eine passable Möglichkeit des Erstellens von KI Filmen anhand von iClone Vorgaben, doch ist es teuer und wenig flexibel. Blender hat bis auf wenige KI-Anwendungen noch keinen kompletten integrierten Workflow (wie z.B. im Grafikbereich KRITA).<br />
Mittels ComfyUI und dem Modell Minimax H3 sowie einer gut eingespielten Community mit vielen Workflows habe ich Versuche mit Text to Video und Image to Video sowie Reference to Video durchgeführt, deren Resultat ihr heute sehen könnt.<br />
Als Referenzen habe ich den Asteroiden von blender, das Raumschiff von iClone und den Charakter von Charactor creator genommen. Nach vielen Versuchen gelang mir eine passable Charakterkonsistenz.<br />
Ich wünsche euch jedenfalls viel Spaß mit dem Kurzfilm über die Migration eines Aliens.<br />
Euer Thorsten<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/7W28umhCETY" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
		</item>
	</channel>
</rss>