Blender .fbx exports incorrectly - Druckversion +- Blenderforum (https://blender-forum.de/forum) +-- Forum: Blender Hilfe (https://blender-forum.de/forum/forumdisplay.php?fid=4) +--- Forum: Support (https://blender-forum.de/forum/forumdisplay.php?fid=5) +--- Thema: Blender .fbx exports incorrectly (/showthread.php?tid=588) |
Blender .fbx exports incorrectly - bewertungskritiker - 04.04.2024 Hello folks. i uploaded a video on yt to show my problem: https://youtu.be/v1xl5Z_gMTQ I have a problem exporting to an .fbx file in Blender. I want to create a reload animation. In the scene there is a body with bones and the weapon with bones. The bones of the weapon are connected to the middle bones of the hand via a constraint (child of), so that the weapon follows the movement of the hand. When I export the whole thing as .fbx to insert the animation into unity, the hand wobbles around the weapon during the animation. This looks extremely bad in the game. how could I solve this? Many thanks in advance. Best regards. |