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Normale Version: Texture Display Error with Open Shading Language
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Hi,

There seems to be a texture display error with open shading language in cycles. When I use gpu compute and Open Shading Language, the textures of my 3d model turn pink, like they typically do when external data, like textures get misplaced or deleted. 
[attachment=1277]

In this case unfortunately going to file > external data > find missing files and then selecting the folder in which the textures of my 3d model are in didn't solve the problem. 
[attachment=1278]

For some reason this only happens with Open Shading Language is checked, if I uncheck it the textures are displayed just fine in cycles.
[attachment=1279]

Does anyone have any idea why this happens or how to solve it? I appreciate any help.

Here is a bit of information that might be useful:

I'm using blender 3.6.0, have an nvidia geforce rtx 3070 ti and an amd ryzen 9 5900x 12 core processor on windows 10.
In the blender preferences system > cycles render devices i have both my gpu anf cpu checked in the optix tab.
[attachment=1280]

see the attached photos

I appreciate any help!